Hides junk, recolours items with preferred affixes, ancestral 2GA etc. Runes + talismans will show
This loot filter contains 12 rules. It uses 2 rules to show items, 9 rules to recolor items, and 1 rule to hide items entirely. It filters 12 different item types including Horadric Seal, Charm, Gloves, Pants, and Sword and more. It specifically tracks Raiment of the Sea, Temerity (Charm), Temerity, and Crown of Lucion (Charm). It evaluates 21 different affixes including + to Chain Lightning, + to Shock Skills, + to All Skills, and x% Vulnerable Damage Multiplier and more. Greater Affix detection is enabled for 19 affixes. Item Power range conditions are configured. It includes a Codex of Power upgrade check. Named rules include "Amulet skill Ga", "Rune", "Gloves", "Pants", and "Weapon" among 12 total.
Filter Rule Breakdown
12 rules total (12 active)
Rule #1: Amulet skill Ga — Recolor [#73cf57]
Greater Affix Check: Must have at least 1 Greater Affix
Has Required Affixes: + to Chain Lightning, + to Shock Skills, + to All Skills
Rule #2: Rune — Show
Item Rarity Match: No parameters
Item Match Type: Horadric Seal, Charm
Rule #3: Gloves — Recolor [#c77979]
Item Properties: No parameters
Greater Affix Check: Must have at least 1 Greater Affix
Has Required Affixes: x All Damage Multiplier, + Intelligence
Item Match Type: Gloves
Item Rarity Match: No parameters
Rule #4: Pants — Recolor [#cf7474]
Greater Affix Check: Must have at least 2 Greater Affixes
Item Match Type: Pants
Item Properties: No parameters
Has Required Affixes: + Resistance to All Elements, + Maximum Life, + Armor, + Intelligence
Rule #5: Weapon — Recolor [#b46a6a]
Item Properties: No parameters
Greater Affix Check: Must have at least 1 Greater Affix
Has Required Affixes: + Weapon Damage, x% Vulnerable Damage Multiplier, x All Damage Multiplier, x% Critical Strike Damage Multiplier
Item Match Type: Sword, Mace, Dagger, Staff, Wand, Focus
Item Rarity Match: No parameters
Rule #6: Ring — Recolor [#db8080]
Item Properties: No parameters
Has Required Affixes: x% Vulnerable Damage Multiplier, x% Damage Over Time Multiplier, x All Damage Multiplier, % Cooldown Reduction, + Intelligence
Item Match Type: Ring
Item Rarity Match: No parameters
Rule #7: Amulet — Recolor [#c67585]
Item Properties: No parameters
Has Required Affixes: x% Vulnerable Damage Multiplier, + Maximum Life, x All Damage Multiplier, + to Shock Skills, x% Critical Strike Damage Multiplier, + to All Skills
Item Match Type: Amulet
Item Rarity Match: No parameters
Rule #8: Codex of Power — Recolor [#ff00cd]
Codex Upgrade Check: Enabled
Rule #9: Ancestral 2GA — Recolor [#00fbff]
Greater Affix Check: Must have at least 2 Greater Affixes
Has Required Affixes: + Strength, + to Chain Lightning, + Resistance to All Elements, + Dexterity, % Cooldown Reduction, + Armor, + Intelligence, +% Movement Speed, + to All Skills, + Weapon Damage, x% Vulnerable Damage Multiplier, + Willpower, + Maximum Life, x All Damage Multiplier, + to Shock Skills, Greater Affixes: + Strength, + Resistance to All Elements, + Dexterity, % Cooldown Reduction, + Armor, +% Movement Speed, + Intelligence, + to All Skills, + Weapon Damage, + Willpower, + Maximum Life, x All Damage Multiplier, + to Shock Skills
Rule #10: Pants and Chest unique — Recolor [#e82222]
Item Properties: No parameters
Item Power Range: Min: 850 / Max: 900
Is Specific Unique: Raiment of the Sea, Temerity (Charm), Temerity, Crown of Lucion (Charm)
Rule #11: Ancestral 1Ga — Show
Greater Affix Check: Must have at least 1 Greater Affix
Has Required Affixes: + to Core Skills, + Resistance to All Elements, + Critical Strike Chance, % Cooldown Reduction, + Armor, x% Lightning Damage Multiplier, + Intelligence, + to All Skills, + Attack Speed, + Weapon Damage, x% Damage Over Time Multiplier, + Maximum Life, x All Damage Multiplier, x% Critical Strike Damage Multiplier, + to Shock Skills, Greater Affixes: + to Core Skills, + Resistance to All Elements, + Critical Strike Chance, % Cooldown Reduction, x% Lightning Damage Multiplier, + Intelligence, + Armor, + to All Skills, + Attack Speed, + Weapon Damage, x% Damage Over Time Multiplier, + Maximum Life, x All Damage Multiplier, x% Critical Strike Damage Multiplier, + to Shock Skills